Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
HIGHLIGHTS
Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling
Updated coverage of existing topics
The absorption and reworking of several chapters to create a more natural flow to the book
The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
Peter Shirley
I'm a Chicago transplant living in Salt Lake City, Utah. I have a physics degree from Reed College, but discovered computers when Professor Nicolas Wheeler forced me to do a ray tracing program in 1984. It was 2D ray tracing to do a caustic on a Vax and writing out the picture to a green Techtonix terminal. This convinced me to go to grad school in computer scienc...