书籍 Real-Time Rendering, Fourth Edition的封面

Real-Time Rendering, Fourth Edition

Tomas Akenine-Möller

出版时间

2018-08-06

ISBN

9781138627000

评分

★★★★★
书籍介绍

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also pre...

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目录
The rest of this page is dedicated to providing information related to the book's contents: new techniques, worthwhile websites, etc. This page is organized into categories based on the table of contents. We also have a portal page that is an extremely condensed set of some of the best links available, as well as API-specific resources.
Chapter 1 Introduction
Chapter 2 The Graphics Rendering Pipeline
Chapter 3 The Graphics Processing Unit
Chapter 4 Transforms

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用户评论
八个月过一遍,不懂得还是不懂,然而尝试过后就不焦虑了
开篇就看到讲解GPU如何工作,合我的口味,刹那间所有模模糊糊有迷迷糊糊的地方全然清晰起来.内容太多,看着压力很大,后面跳了很多
非常系统,详细,不过偏理论
读了一些才发现这个也不适合入门,开篇就讲了图形流水线以及GPU的组织,但不是对小白讲的。而且感觉其用语很模糊,如果没有好的基础的话,就会开始在其字面上纠结。
一本非常好的书,参考和见识视野都非常好
第四版更好了,必读
可以建立一个很不错的Rendering知识体系,相比第三版改良颇多,讲解也十分精简。