书籍 Fundamentals of Computer Graphics, Fourth Edition的封面

Fundamentals of Computer Graphics, Fourth Edition

Steve Marschner

出版时间

2015-12-18

ISBN

9781482229394

评分

★★★★★

标签

编程

书籍介绍

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

Highlights of the Fourth Edition Include:

Updated coverage of existing topics

Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures

A text now printed entirely in four-color to enhance illustrative figures of concepts

The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

用户评论
第4版前八章是基础的基础,图形领域从业人员都必须知道的,读完大致算入门了
很生动,就是太厚2333还没看完,印象最深的是讲硬件、重心坐标、光线追踪和光栅化的区别、流形、曲线还有画线算法等
太TM厚了,看得太累了
祖宗
行文略啰嗦,讲的偏数学/符号化,编程练习很少;用作“了解大图景的入门书”应该算是合适的。
我的笔记: https://max-young.github.io/computer_graphics/#/ 学习GAMES101时搭配着看的, GAMES101听不懂时会看这本书对应的章节, 能更加理解, 不然作业做不出来......
没读完
目前见过的最好的一本图形学教材,从线代、矩阵和视图的大幅数学基础入手,管线、信号、shader、mapping、sample等概念都花了巨额内容来解释。图形学入门我只推荐这一本书;并且原版书籍的英文并不难读,都是很清晰很直观的表达