书籍 GPU Pro 2的封面

GPU Pro 2

Wolfgang Engel

出版时间

2011-02-14

ISBN

9781568817187

评分

★★★★★
书籍介绍

This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools.

目录
Section 1 Geometry Manipulation
1.1 Terrain and Ocean Rendering with Hardware Tesselation by Xavier Bonaventura
1.2 Practical and Realistic Facial Wrinkles Animation by Jorge Jimenez, Jose I. Echevarria, Christopher Oat and Diego Gutierrez
1.3 Procedural Content Generation on GPU by Aleksander Netzel and Pawel Rohleder
Section 2 Rendering Techniques

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用户评论
没啥好说的,练习各种技巧+1
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