书籍 3D Math Primer for Graphics and Game Development, 2nd Edition的封面

3D Math Primer for Graphics and Game Development, 2nd Edition

Fletcher Dunn

出版时间

2011-11-01

ISBN

9781568817231

评分

★★★★★
书籍介绍

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Fletcher has been making video games since 1995 and has around a dozen titles under his belt on a variety of gaming platforms. He worked at Terminal Reality in Dallas, where as principal programmer he was one of the architects of the Infernal Engine and lead programmer on BloodRayne. He was a technical director for The Walt Disney Company at Wideload Games in Chicago and the le...

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目录
Cartesian Coordinate Systems
1D Mathematics
2D Cartesian Space
3D Cartesian Space
Odds and ends

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用户评论
好书
讲得很清楚,能把图形学上基本的变换都理解透彻。
很全面了
书很不错,将图形开发中会涉及到的数学知识介绍了一遍,而且语言通俗易懂。我主要为了看了书中的quaternion一节。发现讲得非常好!干脆把前8章过了一遍。
淺顯易懂,非常適合初學者,如果學完了回過來看又覺得太羅嗦了,400多買的原版,現在想想有點不值了。。。不過靠的這本入門的計算機圖形學。。。