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  • ShaderX2

    Wolfgang Engel

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  • GPU Pro 2

    Wolfgang Engel

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    This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in r

  • ShaderX6

    Wolfgang Engel

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    Welcome to ShaderX6, the latest volume in the cutting-edge, indispensable series for game and graphics programmers. This all-new volume is packed with a collection of insightful techniques, innovat

  • ShaderX4

    Wolfgang Engel

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    The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and software techniques for all levels of graphics programmers, from novices to graphics gurus. With the in

  • ShaderX3 Advanced Rendering with DirectX and OpenGL

    Wolfgang Engel

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    Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help yo